Dr Kleiner Voice Actor
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Remember the rash of celebrity deaths last year? Well this one just affected me more than all of those combined. The voice actor who played Dr. Wallace Breen, of Half-Life 2 fame, has. With Michael Shapiro, he is one of the few voice actors who has done voice acting for all of the Half-Life games. Isaac Kleiner. Howland Owll, Robins contributed to The Book of the SubGenius and Revelation X: the 'Bob' Apocryphon. New written interview with Hal Robbins! Robins and Merle Dandridge on G4TV shortly after the game was. Kleiner and Hal Robins. Hi Hal, it's a pleasure to be able to interview you on behalf of all the Half-Life fans worldwide! HLFallout.net: What is your story of the run up to the original 1998 Half-Life, how did you land this incredible role of becoming Dr.
Paul Hillard - Tone of voice Actor, Artist, Artist, Bad Scientist Interview by, Sept 22nd 2015, 18:41:37Chances are, if you're also reading this, you're currently familiarised with the voice of Mike Hillard: He loaned his vocal chords tó Dr. Isaac KIeiner in Black Mesa ( which is the complete remake of Half-Life, I hope you didn't possess to appear that up), and to Red, a character in the Penumbra collection, among others. He provides also moved in to symbolize Somos in HaIfquake Sunrise - which can be why I'michael privileged to have him here, answering a few of questions.How about a little launch of yourself?Paul: Hello, my name is Paul 'CornetTheory' Hillard.
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I have always been a voice actor, likely best identified from Black Mesa, the ré-imagining of Fifty percent Living in Control device's Supply Motor. Through years of repeating ranges from the sport I possess been successful in imitating the incredible Hal Robbins, ás the voice óf Dr. Kleiner, ánd the relaxation of the universal scientists. Total war warhammer norsca units. I also document multi-track brass for music, mostly trumpet.A brief story of how I got here:I began level creating with the build engine, and Duke 3d, all the method up till UT2004 - as nearly all of my published level style work had been completed for Deathmatch in UT2004. I joined a family that was more for content material creators known as A!Michael (Area Masters). Some of the folks in the family developed 'Group Arena Experts' - a extremely profitable 'custom game setting' that will be currently still one of the leading game settings for UT2004.
I tried to assist out by performing my very best impression of the UT announcer.That offered me the motivation to try out pursuing some other voice related things. In a coincidence, the Unreal mód 'Tactical Ops: Crossfiré', where I did the voice commands - one of the sound guys asked me to attempt some things on a little task of his, and that finished up being 'Penumbra: Overture', the initial game by Frictional Video games. I worked at a radio train station in 2006, after that passed the audition for Dark Mesa in early 2007.